A Necessary FAMILY-BOOK, Both for the CITY & COUNTRY, In Two Parts.

CONTAINING Exact, Plain and Short Rules and Di­rections, for Taking and Killing all man­ner of VERMIN on Land and in Water: As,

  • PART I. BY LAND. The Fox, Polcat, Buzzard, Kite, Weasle, Adder, Snake, Caterpiller, Frog, Mole, Pismire, Fly, Bug, Rats and Mice, Fleas and Lice.
  • PART II. BY WATER. The Hern, Dob-Chick, Coot, or More-hen, Cormorant, Sea-Pie, Kings-fisher, Otter, Water-Rat, and Os­pray, all great destroyers of Fish.

To which are added, Many Natural and Artificial Conclusions, both Pleasant and Profitable.

The whole Illustrated with many proper Figures.

BY R. W. Gent.

London: Printed for John Harris, at the Harrow against the Church in the Poultry. 1688.

Price 6 d.

A Necessary FAMILY-BOOK Both for the City and Country.

INTRODUCTION.

SInce the generality of Man­kind is wonderfully di­sturb'd by these small and inconsiderable Insects and Vermin, I have here Expos'd (for general good) many Ex­cellent [Page 2] and Infallible Receipts for the taking and destroying of them, partly Collected from Learned and Judicious Authors, who have been proud of search­ing into the Nature of these small things, and partly from my own Observation and suc­cessful Practice, to the great Advantage of many others as well as my self. So, not doubt­ing but that they will prove advantagious to such as shall put them in practice, I shall orderly proceed.

CHAP. I. Of the FOX.

1. The Drag-Hook to take the Fox.

[depiction of trap]

THIS Engine is called a Drag-Hook; it is made of [Page 4] Iron or great Wyer, and turns on the Weavel like a Grey-hounds Coller. The Husbandmen in France hang them on branches of divers Trees, about their Grounds, to take the Fox, Woolf, or Dog, but chiefly for the Fox: they hang them so high from the ground, that a Fox must leap at it, before he can catch it; which Hooks are baited and cover'd with Livers of Beasts, or other Flesh. When he catches the Hook in his mouth, he cannot deliver himself from it, but hangs and turns about with the Hook in his mouth. And hereunto they make trains with some Gar­bage against night. By this En­gine they destroy many of their Foxes, which otherwise would devour many of their Lambs and Poultry.

[Page 5] For men that dwell nigh the Sea-side, where there are no Trees, there 'twill be convenient to set up Gibbets and hang your Drags thereon, and so you may destroy your Foxes in a short time.

2. A Whip or Spring-Trap for the Fox.

[depiction of trap]

This Trap is call'd the Whip or Spring. It is set thus: There is a String ty'd unto the end of some Pole set fast in the ground; unto the said String is made fast a [Page 7] small short Stick with a nick in the lower end thereof, made thin on the upper-side, there the Pole is bound down with it unto another Stick set fast in the ground, with a nick also under; then joyn both the nicks together (as you may see by the Figure) as slightly as you can, then open the end of your String: set it in some Muck, or where you think good. When any Fox or other thing do pluck the said upper-string aside, then the nick slips by, and the Pole starts, and so holds him up. There is yearly kill'd by Foxes in this Kingdom, as many do judge, 1000 Lambs, 2000 Poultry, 4000 couple of Rabbets, besides young Fawns in many Parks and Forrests.

CHAP. II. Of the POLCAT.

The Dead-fall for Polcats.

[depiction of trap]

THis Dead-fall is made with a square piece of Timber, or [Page 9] such-like, weighing about fifty pounds or more, with a hole bor'd in the midst of the upper-side, and therein a hooked Crook set fast. There is also four forked Stakes which must be set fast in the ground: then lay thereon two Sticks across, on which Sticks you must lay a long Staff to hold up the Dead-fall by the Crook; under which Crook you must put a short Stick with a Line made fast thereunto, which Line reacheth down to the Bridge below, which Bridge you must make five or six inches broad.

Also on both sides of this Fall you must set Boards or Pails, or you may hedge it with close Rods, and make it ten inches high or more. The four spreading cor­ners are made to shew the low Hedges, that no Vermine shall pass so easily by, but come through [Page 10] the Fall. The Passage must be no wider than the Fall is broad.

CHAP. III. Of the BƲZZARD and KITE.

1. A Trap for Buzzards and Kites.

[depiction of trap]

THis Trap is made after this manner: You must set a [Page 11] Hurdle on the ground where you think good, which Hurdle must be held up before with a crooked Stick, and that Stick is held up with a forked Stick put under it, which forked Stick must stand loose on the ground, without the lower Bridge or forked Stick: Also in setting up the lower end of the crooked Stick, that holds up the Hurdle, you must ob­serve that it be small, and slightly put into the forked Stick and Bridge; which forked Stick is made fast and ty'd with two threads to the ground, under the back of the Hurdle: And when you set it up, it shall be good, with the crooked Stick's end, to let the Bridge stand a handful high from the ground, and put therein the end of your crooked Stick as slight as you can, that [Page 12] when any thing comes to take the Bait and treads it down the Hurdle falls suddenly on them.

2. To take the Buzzard with three Lime-Twigs.

[depiction of trap]

These Lime-Twigs are to take the Buzzard in the Spring of the Year, as in March and April, and are thus made: Take three small Rods growing on the end of some [Page 13] Bough, or three small Twigs set on the end of a pretty big Stick. You must so place them, that two Twigs must lie on the ground, and the other lying over, the Stick must have a hole bor'd in the end, and a Mouse-tail, or a Thread with a live Mouse, must be ty'd unto it. Also the Twigs must be finely laid with Lime, and in a morning laid on the ground, where you do see any Buzzards near, and as soon as you are gone, if she spy the Mouse, you shall see her soon taken. This is a very good way to take them in the Spring, but at other times not so good.

3. A Trap to take Birds, to be set up in Corn-Fields, or Orchards.

[depiction of trap]

This Trap is made with a Pole of seven or eight inches about, and [Page 15] seven or eight foot long, set fast in the ground. Make in the said Pole two holes, one below, and the other above; in the lower­most hole fix a Spring-wand, and bow it unto the hole above; through which hole you must put a String tyed fast to the end of the Wand, which hath a knot to keep it from slipping off: on the fore-side of the hole you must put a blunt piece of Wood seven or eight inches long, set loosly in by the knot to stay the String, which Pin must be cleft in the middle, and in the cleft you must put a Cherry or Ear of Wheat for a Bait; then spread the String on the aforesaid Pin, as you may see by the Figure. The top of your Stick must be made sharp, that no Fowl may light thereon, and when any lights on the Pin it [Page 16] drops out, and the String takes them by the legs. You may set many such about your Grounds, or you may make them on the boughs of your Trees.

CHAP. IV. Of WEASELS.

1. To gather Weasels together.

TAke the Gut of a Lizard and beat it with Spring­water, and pour it on the ground in such places where the Weasels usually come, and they will in an instant gather together to that place.

2. How to kill Weasles.

Take Sal-armoniack and Wheat­flour, mix it into a Paste with Honey, and throw it in such pla­ces where the Weasles usually come; they will greedily eat it, and it quickly killeth them.

3. To prevent Weasles from sucking of Eggs.

Take Rue and lay it about tho places where the Hens lay, and the Weasles will not come near them.

4. To drive Weasles away.

You must catch a Hedg-Weasle alive, and cut out his Stones, and cut his Tail short, so let him run, [Page 18] and all the other, be they never so many, will run away to other places.

CHAP. V. Of ADDERS and SNAKES.

1. How to gather Snakes and Ad­ders to one place.

TAke one handful of Onion, and ten River Crab-fish, pound them together, and lay it in the places where the Snakes and Adders are, and they will all ga­ther together.

2. To kill Snakes and Adders.

Take a large Rhadish, and strike the Adder and Snake with it, and one blow will kill them.

3. To drive Adders and Snakes out of Gardens.

Plant in several places of the Garden Wormwood, and they will not frequent the Garden.

4. Another.

Take Dears Suit and strow it up and down where they usually come, and they will depart from the place.

5. Another.

Take the Roots of Centaury, and lay it in the place where they come, and they will depart.

6. How to touch and handle Snakes and Adders without harm.

Wash your hands with the Juice of Rhadishes, and you may freely touch them without dan­ger; or take in your hand the Herb Sidretum, and the Snake or Adder will not hurt you.

CHAP. VI. Of the CATERPILLER.

1. How to kill Caterpillers.

TAke Ox-Piss and Lees of Oyl and boil them together; it kills the Caterpiller infallibly, if you cast it upon the Trees or Bushes where they are.

2. Another.

Take Sheeps Dung, and a small quantity of Tar, mix it with Chamber-lye, and apply it Morn­ing and Evening to the Root, Stalk, or Branch, infected with Caterpillers, and in a very short time it will kill them.

3. Another.

Take Fig-leaf Ashes, and cast it on the Root, and it destroyeth the Caterpillers; Or take a Gallon of Crabs, and steep them ten days in Water, and sprinkle the Trees with the Water, and it killeth the Caterpiller.

CHAP. VII. Of FROGS.

To gather together and kill Frogs.

TAke Ox, Sheep, or Goats Gaul, and bruise it by the Water-side, and the Frogs will gather to it, and so will quickly die.

CHAP. VIII. Of the MOLE.

1. How to gather Moles together to one place.

TAke a living Mole, and put her in an Earthen Pot, stop it close, and make a Fire in the place where you would gather the Moles together, and set the Pot on the Fire, and immediate­ly all the Moles will gather to the Pot, hearing the Mole in the Pot cry.

2. How to kill Moles.

Take an Earthen Jug, or Pot, that hath a full Body, and nar­row [Page 24] Neck, and put Brimstone, Cedar-wood, Bees-wax, and Rosin cut into small pieces, mix them together, then stop the Mole-holes that are near with the Earth, that the Moles have cast out, all but one, and into the hole that is open put the Neck of the Earthen Pot, after the combustible matter is set on fire, so that the smoke of the Pot may enter into the Earth where the Moles passeth, and they will immediately be choked.

3. Another.

Take white Hellibore bruised very small, mix with it Wheat­flour, the Whites of Eggs, Milk and Wine, and lay little Cakes of it in the mouth of the holes, and the Moles will greedily eat of it, and it certainly killeth them, or [Page 25] take the Juyce of wild Cucumber, and pour it into their holes, and it killeth them.

CHAP. IX. Of the PISMIRE.

1. How to drive away Pismires.

TAke half a Pound of Brim­stone, melt it in an Earthen Pot, on a slow fire, mix with it the Salt of Wine, Stone three or four Ounces, mix it so long till it become red, then take it from the fire, and beat it on a Board with fair Water, and it will cool im­mediately, then let it dry, and beat it to powder in a Morter; then put it into a Glass of Water, and let it stand till it hath co­loured [Page 26] the Water, sprinkle the Wa­ter on the Pismires Banks, and it kills them.

2. To kill Pismires.

Take the Roots of wild Cucum­bers, and set them on fire where the Pismires are, and the smoke will kill them; Or take Cirenicum and melt it in Oyl, and pour it on the Pismire-banks, and it will kill them.

3. Another.

Take Musk-shells, burn them with Storax, and beat them to a small Powder, and strew the Pow­der where the Pismires usually are, and in the great Banks, and it will kill them.

CHAP. X. Of FLIES.

1. To gather Flies together.

TAke a deep Earthen Pot, and lay in it beaten. Coriander, and all the Flies in the House shall be gathered together.

2. To kill Flies.

Take Allum and Origanum, beat them, and mix them with sweet Milk, and sprinkle the Room and places where the Flies come, and they will all die.

3. To keep Cattel from Injuries by Flies.

Anoint the Beast with Oyl wherein Bakeler hath been boiled, and the Flies shall not come near him; or anoint the Horse, Ox, or Cow with the Juyce of Car­woerden-leaves in the beginning of Spring, and the Flies will not come at them any more that Year.

CHAP. XI. Of BƲGGS.

1. To kill Buggs.

TAke the Gall of an Ox, and mix it with Vinegar, and rub the Cracks and Joynts of the Bedstead with it, and all the Buggs will suddenly die; Or take a quantity of Brimstone, beat it to Powder, then mix the Powder with old Oyl, and use it as be­fore.

2. Another.

Take a convenient quantity of fresh Tar, mix it with the Juyce of wild Cucumbers, let it stand a [Page 30] day or two, stirring it four or five times a day, then anoint the Bed­steads with it, and all the Buggs will die; Or take strong Glew, and boyl it with Vinegar, and rub the Bedsteads with it, and the Buggs will certainly die.

3. Another.

Take Wormwood and Rue of each a good handful, and mix them with common Oyl, and put to them as much Water as Oyl, that the Oyl and Water may co­ver the Wormwood and Rue; then boyl it till all the Water is boyl'd away, then strain the Oyl out from the Herbs, and mix it with Sheeps Suet, as much as the Oyl, anoint the Bedsteads with it; it is an infallible Remedy.

4. Another.

Take Brimstone and Wax, and burn them under the Joynts of the Bedsteads and Creases, where the Buggs are, and they will im­mediately come out of their holes, and you may kill them; Or take Quicksilver and mix it with Hoggs-grease, of each a like quantity, and anoint the Bedsteads with it.

CHAP. XII. Of FLEAS.

1. How to kill Fleas.

TAke Sope-Lees, and boyl two or three Onions in it, let it cool, then sprinkle the Room with it, and it kills the Fleas. Or this, Take Mustard-seed, and boyl it with the Herb Daphines in Water, and sprinkle the Room with it.

2. Another.

Take Wormwood, Lavender, and Nut-leaves, and boyl them in Vinegar a good while, then sprinkle the Blanket with it; it certainly kills the Fleas.

3. Another.

Take an Earthen Platter, that is broad and shallow, fill it half full with Goats Blood, and set the Platter under the Bed, and all the Fleas will come into it like a swarm of Bees. Or take the Blood of a Bear or Badger, and put it under the Bed, as before, and it gathers the Fleas to it, and they die immediately.

CHAP. XIII. Of LICE.

1. How to kill Lice.

TAke Hogs-Lard, Quicksilver and Sage, as much of each as is needful, and mix them toge­ther to a Salve, and anoint the af­flicted place.

2. How to kill Nits and Lice in the Head.

Take three Ounces of Oyl of Olives, one Ounce of Wax, three Drams of Stavosaee, and as much Quicksilver, of these make a Salve, and anoint the Head all over, it certainly kills the Nits and Lice.

3. Another.

Take red Orpiment and Salt-Peter, of each a Dram, and Lice-Herb two Drams, mix these toge­ther with Oyl and Vinegar, and anoint the Head with it, and it kills them.

4. How to kill Crab-Lice.

Take a roasted Apple, and take the Skin and Core from it, and beat it in a Morter with as much Quicksilver as will make it into an Oyntment, and therewith dress the afflicted place.

CHAP. XIV. Of RATS and MICE.

1. How to gather together all the Rats and Mice into one place in a House or Barn, and to kill them.

TAke a Brass or Copper Pot as big as you can get, and fill it half full of the Dregs of Oyl, and then set it in the most convenient place in the House, about the middle, and all the Rats and Mice will make their appea­rance, as if it were an Assembly of an Army of Rats and Mice, and you may then strew about the place Pot-ashes, and it kills them all.

2. Another.

Take two or three living Rats or Mice, and put them into an Earthen Pot, then stop the Pot close, that the Rats or Mice may not come forth, then make a fire of Ashen-tree-wood, and place the Pot on the fire, and when it burneth moderately, all the Rats and Mice in the House, hearing the cry of those in the Pot, will run immediately to the place where the Pot standeth on the fire, as if they did intend by force to deliver the Rats and Mice in the Pot.

3. Another.

Take Hemlock-seed and cast it into the Holes where they usual­ly [Page 38] come, and they will eat it gree­dily, and it certainly killeth them.

4. Another.

Take very small Filings of Iron or Steel, which you may have at any Smiths, that worketh with small Files, mix the File-dust with Wheat-dow, and when you lay it into the holes the Mice will gree­dily eat of it, and it is present death to them.

5. How to make Rats and Mice blind.

Take Tithimalum beaten to Powder, sift it through a fine Sieve, then mix it with a like quantity of Wheat-flour, then put to it a sufficient quantity of Me­theglin, to make it into a stiff [Page 39] Paste, and lay it in the usual pla­ces where the Mice and Rats come, and in a short time after they have eat it you will see the effects, for they will become Beetle­blind.

And thus much I think may be sufficient for these Vermin, In­sects and Raveners, that infest the House, Field, Park, and War­ren, from which I shall proceed to give you Directions how to Take and Destroy such as haunt Fish-Ponds and Rivers, devouring an infinite number of Fish, &c.

PART II. By WATER.

Directions how to take and kill the Hern, Dob-Chick, Coot, Cor­morant, Sea-Pie, Kings-fisher, Otter, Water-Rat, and O­spray, &c. all great destroy­ers of Fish.

1. How to take the Herne.

THE Herne destroys much young Fish, and others if they come nigh the shal­low Places or Banks, she is fearful, [Page 42] and difficult to take, therefore some do bait a Hook with a Minow or other small Fish, or with a piece of an Eel; then make your Line green, or like the Water where she haunts in a shallow place, there put your Pin in the Earth of the shallow Wa­ter, and lay your Bait so that she may wade half a foot deep unto it, for else the Kite or Crow will soon have it; she will soon swal­low it, and so be taken.

2. How to take the Dob-Chick.

[depiction of trap]

The Dob-Chick is a Water­fowl, they are commonly on Ri­vers and Pools, they are near as large as a Theal, and are black; they will commonly dive under water to take young Fish. To take them, the Fishermen do lay [Page 44] on the Water long Lines of small Thread, knit full of little Corks, a handful asunder on the Line, and cut four-square, like big Dice, (as you may see by the fore-going Picture) and where they see them haunt they will spread the said Line before them on the water, then with their Boots on, drive them to the said Line; and by this means many are taken.

3. How to take or kill the Coot or More-hen.

The Coot or More-hen lives like­wise on Waters, and also are great destroyers of Fish. To kill or take these, the only way is with Lime or Gun.

4. How to destroy the Cormo­rant.

The Cormorant is a great de­stroyer of Fish also, he useth the fresh Waters, and will dive un­der the water and take Fish of three or four Years growth. The only way to destroy them is by destroying their Nests in breed­ing-time; they breed in Islands and Rocks by the Sea. Some may be destroyed in Rivers and Pools with a Cross-bow or Hand­gun.

5. How to take Sea-Pies.

[depiction of trap]

The Sea-Pie is a Fowl that u­seth the Seas, and breeds in I­slands in the Sea, and lives most by Fish. Where they use in fresh Rivers, they destroy much young Fry, and such as swim near the top of the water. One way to take them is, by liming two small Oziars, and bind the ends that [Page 47] are next the Bait almost cross­wise, then take another short stick and bind the one end unto your ends of cross Twigs, (as you may see by the Figure) and put that short stick through the Fish or Bait, then lay it on some Water-leaf, Rushes, or such like, in the midst of the River, and, as soon as they see it, they will take and fly away with it in their Bills, but are immediately lim'd and taken.

Another way of laying these Lime-twigs is, You must put a small short Stick in the Bait, (as you may see by the Figure) and at the lower-end tye a Thread an Inch long, and to that Thread tye your limed Twigs, and when she takes and flies away with it, she cannot fly far but she will be [Page 48] limed, for the Twigs will turn and touch her Wings, and then she will fall.

Thus you may take many Sea-Pies both in Summer and Winter, and the same way you may take both Crows and other Birds.

6. How to take the Bird called the Kings-fisher.

This Bird is likewise a great destroyer of young Fry and small Fish; he is about the bigness of a Lark, and doth commonly breed in Banks of Rivers and Brooks; his Feathers are green and Blew; he always haunts about the sides of Rivers and Brooks, where small Fish are, and as soon as he hath caught a Fish he will fly to the next Bough, and there sit on a Twig and eat the Fish. To take [Page 49] this Bird, you must mark where his haunt is, and there set down a Bush or Branch, and put a Lime-twig under the said Bush, for so soon as he hath taken a Fish he will fly thither and light on that under Twig lim'd, and so you take him.

This Bird, being dead, if you hang him up by the Bill with a Thread in your House, where no Wind bloweth, his Breast will always hand against the Wind, whereby you may know perfect­ly in what Quarter the Wind is at all times, both Night and Day.

7. How to take the Otter.

To take the Otter or Water-Woolf in a Weel made for that purpose, is as followeth: This Weel is not made in all points like unto other Weels, where he eateth the Fish and comes forth again safe, but is made with a double Teme or Tonuel, and a­gainst the utmost Teme within is set an Iron, like a Grid-iron, with four holes, staying and sliding upon two round Sticks, which must be set upright in the Weel before the Teme, to hold up the Iron, which two Sticks must be fast bound to the Weel, both a­bove and beneath; then must you have a good stiff Rod, the one end must be set over the Weel, to hold up the Grid-iron or [Page 51] Grate, and the other end of the Rod must reach over the inner Teme, and a small Ozier ty'd at that end of the Rod, which small Ozier must be made with a round knot, and so put down upon the end of the lowermost Ozier, in the middle of the inner Teme, but a very little way put on, that when the Otter is within the first Teme, he comes to the se­cond, where the Fish is, and there he puts off the Ozier, and the Rod flirts up, and the Grid­iron falls and stops the outmost Teme, where he came in; as soon as he hears it fall, he will turn back, without touching any Fish, gnawing the Grid-iron, and so is drown'd.

This Description shews the set­ting of the Grid-iron before the Teme of the Weel, and when [Page 52] he falls, to rest on two stiff Oziers, as you may see above; but when you shall Set or Tile the said Grid-iron, it must be plucked up above the mouth of the Teme; all the Oziers must be cut even by the wreath, except those two that must hold up the Grid-iron beneath; which Mouth of the Teme must be betwixt six and seven Inches deep, so that a pret­ty big Dog may creep therein; for if it be too little, the Otter will gnaw the Weel; also the Grid­iron must fall easily on the two sticks that stay it, and must be broader than the mouth of the Teme, and put in when the Weel is a making. The Grid-iron is made with five flat Bars, weighing about two Pound weight, because it may fall the sooner.

8. How to take the Water-Rat.

The Water-Rat is a hurtful Ver­min, that kills Fish, especially Crevis, Loches, Culles, and Trouts, lying in holes of Banks. They do destroy much other Fish and Spawn in shallow Rivers and Brooks. It is hard to kill them; but where you see their Paths on Bank-sides, there set a Dead-fall, for they range abroad at Nights, like other Rats, and will frequent Corn-mills and Fulling-mills, to eat Corn and gnaw Cloaths. The only way to take them is, to pin square Boards against the holes where they haunt, which Boards must have a great hole in the midst, and set just against their coming in or out, fastned to the Banks; then make a Latch, and [Page 54] set it on the out-side of the Board, tiled as you tile the Fox-Latch, (as you have seen before in its proper place) on the lower part of the hole before mentioned; you must put three or four Pricks of Wyer, to hold any thing that comes out or in. This Experi­ment is easily try'd.

9. How to kill the Ospray.

The Ospray is a Bird like a Hawk, near as big as the Tarcel of a Goshawk; he is a great de­stroyer of Fish; he will take Fish in the midst of a great Pond; he hath one Foot like a Duck, and the other like a Hawk; as he flies over the water the Fish will come up unto him. The best way to kill him is to watch where he eats his Fish, (for he will eat [Page 55] it on some Tree near the place where he takes it) and there kill him with a Gun.

10. How to make Lime.

Take the Berries of Misletoe ga­thered in Autumn, in the full of the Moon, (for then they are in most force) and bruise them, let­ting them lye for a space to rot, then wash them in running Wa­ter, till they be clean, like other Lime; and therewith you may take Birds, as with other Bird­lime made of the Bark of Holly.

11. To make Bird-lime that will serve in Water.

Take a Pound of Bird-lime, cleanse and wash it in run­ning Water very well, that no Knots be left therein, then beat out the Water, and dry it again; then put thereto two Spoonfuls of sharp Vinegar and as much Goose-grease as will make it run; add there­to half a Spoonful of Lamp-Oyl, and a little Venice Tur­pentine; then boyl all these together in an Earthen Pan, and stir it well: so take it off the Fire, and reserve it, and warm it when you use it.

[Page 57] And thus much for the Ta­king and Killing of those ra­venous Destroyers of Fish. From which I shall proceed (for the Reader's divertion) to Natural and Artificial Conclusions, &c. both pleasant and profitable.

Natural and Artificial CONCLUSIONS, Both Pleasant and Profitable.

1. How to Take Kites, Ravens, Crows, or the like, alive.

BUY at the Apothecaries two Penny-worth of Nux Vomica, beat it to pow­der, or slice it as you do Gin­ger, then take raw Flesh, or Li­ver, [Page 60] and cut it into little pieces, that they may swallow them whole, then cut holes in the same, and put your Powder or Slices therein, then lay the pie­ces where they haunt; as soon as they have swallowed down the same, they will fly to the next high Tree they come at; this presently makes them so drunk, that they will fall down from the top of the Tree to the Ground, where you may take them up alive. You must be sure to watch them, for they will soon recover, and fly away.

2. To make a Cat Piss out a Fire.

A merry Fellow coming into an Ale-house in cold weather, and finding a sorry Fire, said he would make the Cat Piss it out; and, watching his opportunity, he getteth his Hostesses Cat, put­ting her Head betwixt his Thighs, and holding her four Feet fast in one Hand, with the other held up Tail near the Fire, and she did piss such abundance, that she quite quench­ed the same.

3. How to Write a Letter secretly from one Friend to another, that it cannot be discovered.

Write your Letter on one side with common Ink, then turn your Paper, and write on the o­ther side with Milk, (that which you would have secret) and let it dry; (but observe your Pen be clean) when you would read it, hold that side which is written with Ink to the Fire, and the Milkey Let­ters will then shew blewish on the other side, which may be ea­sily discerned.

4. To make pleasant Sport with Ducks and Poultrey.

Take a Yard of strong Thread and a little red Rag, tye it to one end of the Thread, at the other end fasten a bit of Cheese, somewhat less than a Bean, which you may throw amongst a com­pany of Ducks, when imme­diately one of them will greedily swallow it down, the rest of the Thread and Rag dragging after her, which when she perceives, she will be so affrighted, that running from place to place, and finding it still follows her, will take wing, and fly into some Pond or Water, there percei­ving the Rag to swim after her, will dive into the water, and up again, for many times toge­ther, [Page 64] and at last, being still af­frighted, will fly out of the wa­ter, and run up and down, un­til the String catches hold of something, that either breaks it, or pulls the Cheese out of her Belly, and then she will be at quiet.

5. How to break a Staff upon two Glasses of Water.

Place the Glasses, being full of Water, upon two Joynt­stools, an equal distance from the ground, and distant one from the other the length of the Staff, then place the ends of the Staff upon the edges of the two Glas­ses, so that they be sharp; this done, with all the force you can, with another Staff, strike the Staff that lies on the Glasses, in the [Page 65] midst, and it will break, without breaking the Glasses, or spilling the Water.

6. How to make a Glass of Water seem to Boil.

Take a Glass near full of Wa­ter, and setting one hand upon the Foot of it, hold it fast, turn slightly one of your fingers of your other hand upon the edge of the Glass, having before private­ly wet your finger, and so passing softly on with your finger, in pressing a little, the Water will seem to boil, and leap over the Glass by drops.

7. How to make two Images, one of which shall light a Candle, and the other blow it out.

Upon the side of a Wall make the Figure of two Images; in the Mouth of each put a Pipe or Quill so artificially, that it be not perceived; in one of which place put Salt-Peter, very fine and dry and pulverized, and at the end set a little Match of Paper: in the o­ther Paper put Sulphur, beaten small; then, holding a lighted Candle in your hand, say to one of those Images, by way of com­mand, Blow out the Candle: then lighting the Paper with the Can­dle, the Salt-Peter will blow out the Candle immediately: then go to the other Image, (before the Snuff of the Candle be out) [Page 67] touch the Sulphur with it, and say, Light the Candle; and it will immediately be lighted.

8. How to make a Six-pence seem to fall through a Table.

You must have an Handker­chief about you, having a Coun­ter neatly sewed in one of the corners of it: take it out of your Pocket, and desire somebody to lend you a Tester, and seem to wrap it up in the midst of the Handkerchief, but retain it in your hand; and instead of so doing, wrap the corner in the midst, that hath the Counter sew­ed in it; and then bid them feel if it be not there, which they will imagine to be no other than the Tester, that they lent you: then bid them lay it under a Hat upon [Page 68] the Table, and call for a Basin of Water, hold it under the Table, and knock, saying, Vade, Come, quick; and then let the Six-pence fall out of your hand into the Wa­ter; then take up the Hat, and take the Handkerchief, and shake it; saying, It is gone; then shew them the Money in the Basin of Water.

9. How to seem to blow a Six-pence out of another Man's hand.

Take a Six-pence, blow on it, and clap it presently into one of your spectators hands, bidding him to hold it fast; then ask of him, if he be sure to have it, then, to be certain, he will open his hand, and look; then say to him, Nay, but if you let my Breath go off, I cannot do it; then take it [Page 69] out of his hand again, and blow on it, and staring him in the face, clap a piece of Horn in his hand, and retain the Six-pence, shutting his hand your self: bid him hold his hand down, and slip the Tester between one of his Cuffs, then take the Stone that you shew feats with, and hold it unto his hand, saying, By Vertue hereof, I will and command the Money to vanish, that you hold in your hand; Vade. Now see, when they have look­ed, then they will think it is changed by vertue of your Stone; then take the Horn again, and seem to cast it from you, retain­ing it, and say, Vade; and anon say, You have your Money again: he then will begin to marvail, and say, I have not; say then to him, You have; and I am sure you have it; Is't not in your hand? if it be [Page 70] not there, turn down one of your Sleeves, for it is in one I am sure; where he findeth it, and will not a little wonder.

10. How to convey Money out of one of your hands into the other.

First you must hold open your right hand, and lay therein a Te­ster, or some big piece of Money, then lay thereupon the top of your long left finger, and use some words of Art, and upon a sudden slip your right hand from your finger wherewith you held down the Tester, and bending your hand very little, you shall retain the Tester therein, and sud­denly drawing your right hand through your left, you shall seem to have left the Tester there, especially when you shut in due [Page 71] time your left hand, which, that it may more plainly appear to be truly done, you may take a Knife, and seem to knock against it, so as it shall make a great sound; but instead of knocking the piece in the left hand, (where none is) you shall hold the point of the Knife fast with the left hand, and knock against the Tester held in the other hand, and it will be thought to hit against the Money in your left hand, then after some words of Art pronounced upon your hand, and when nothing is seen, it will be wondred at, how the Tester came removed.

11. How to keep Cherries, Pears, Nuts, or other Fruit, a whole Year, as fresh as they came from the Tree.

When they are pretty ripe, cut off the Stalks, and put them into an Earthen Pot well leaded, and then cover them with Honey; then stop the Pot with Pitch, or Wax, that no Air may come in; and then set the Pot in some Cel­lar or cool place, burying it well in Sand, and so let it remain un­til you use it.

12. How to make it Freeze by the Fire-side.

This Feat cannot be done but in Winter, and when Snow is to be had. He that will perform it, [Page 73] must have a handful of Salt in rea­diness; then let him call for a Joynt-stool, a Quart-pot, and a handful of Snow, a little Water, and a short Stick or Staff; First let him pour a little Water upon the Stool, and upon it let him set the Quart-pot, and put the Snow into the Pot, and likewise the Salt, but privately; then let him hold the Pot fast with his left hand, and take the short Stick in his right, and therewith churn the Snow and Salt in the Pot, as if one should churn for Butter, and in half a quarter of an Hour, the Pot will freeze so hard to the Stool, that you can hardly pull it off with both your hands.

13. How to tell the Number that ano­ther Man shall think, be it never so great.

Let the Person that thinketh, double the Number which he thought; which being done, bid him multiply the Sum of them both by 5, and give you the Product, (which he will never refuse to do, it being so far a­bove the Number thought) from the which, if you cut off or take away the last Figure of the Pro­duct, (which will always be a Cy­pher or 5) the Number thought will remain.

As for Example.

Let the Number thought be 23, which doubled, maketh 46, and [Page 75] multiplied by 5, makes 230; then if you take away the Cy­pher, which is in the last place, there will remain 23, which is the Number thought.

14. How to know the Hour of the Day by the Hand and Fingers.

Take a Straw, or the like, of the length of the Index, or the se­cond Finger, hold this Straw very right between the Thumb and the right Finger, then stretch forth your Hand, and turn your Back and the Palm of your Hand towards the Sun, so that the sha­dow of the Muscle, which is un­der the Thumb, touch the Line of Life, which is between the middle of the two other great Lines, which is seen in the Palm of the Hand; this done, the end [Page 76] of the shadow will shew what of the Clock it is, for at the end of the great Finger, it is 7 in the Morning, or 5 in the Evening; at the end of the Ring-Finger, it is 8 in the Morning, or 4 in the Afternoon; at the end of the little Finger, or first Joynt, it is 9 in the Morning, or 3 in the Afternoon; 10 and 2, at the se­cond Joynt, 11 and 1, at the third Joynt, and mid-day in the Line following, which comes from the end of the Index. Note, that this Experiment must be perform'd by the left Hand.

15. How one may find out what is hidden in two hands.

Suppose that a Person holds divers things in his Hands, as Sil­ver and Brass, and in one Hand [Page 77] he holds the Silver, and in the other the Brass; Now to know which Hand the Silver is in, and which the Brass, appoint for the Silver 4 Shillings, and for the Brass 3 Shillings, or any other Pie­ces, so one be odd, and the other even, then bid him treble that which is in the right Hand, and double that which is in the left; then bid him add these two Products together, and ask him if it be even or odd; if it be even, then the Silver is in the right Hand; if odd, the Sil­ver is in the left Hand.

16. To cause Water (contrary to its nature) to ascend.

Take a Bason with a Pint of Water in it, or thereabouts, then take an Earthen Pot or Jugg, with a round Belly, (fittest for this purpose) and light a piece of Paper) cast it into the Jugg flaming, then turn quickly the Mouth of the Jugg downward, and set it on the midst of the Bason of Water; it will suck up all the Water, if it be no more then it can receive and con­tain in the Belly of it.

17. How to know whether there be any Water in Wine or not.

Take raw Pears, pare them and make them clean, and cut them in the middle, or else take Mul­berries, and cast them into the Wine, and if they swim upon the Wine, it is pure and clean with­out Water, but if they sink to the bottom, then there is Water mixt with the Wine.

18. To make old Writing look fair.

Take Galls and boyl them in Wine, and wash the Writing therewith.

19. To prevent Fleas from infest­ing Dogs.

Take the green outward Shell of Walnuts, and stamp them, and anoint the Dogs with it where the Fleas vex them, and especially in the Ears, and the Fleas will not touch them.

THE END.

A CATALOGUE Of Fourteen Ʋseful BOOKS, Printed for John Harris, at the Harrow, against the Church in the Poultrey.

1. INstructions for Children: Or, The Child's and Youth's Delight, teaching an easie Way to Spell and Read true Eng­lish. Containing the Father's God­ly Advice; Directing Parents in a Right and Spiritual Manner to Educate their Children. With a Christian Catechism, wherein all the chief Principles of true Chri­stianity are clearly opened. Toge­ther with many other things both [Page] Pleasant and Useful for the Edu­cation of Children. Written by B. Keach, Author of War with the Devil. Recommended to the Use of all Parents and Schoolmasters, by H. Knollis. Price Bound 8 d.

2. The Balm of the Covenant ap­plied to the Bleeding Wounds of Affli­cted Saints. First Composed for the Relief of a Pious and Worthy Fa­mily, mourning over the Deaths of their hopeful Children; and now made Publick for the Sup­port of all Christians, sorrowing on the same or any other Account. To which is added, A Sermon, Preached for the Funeral of that Excellent and Religious Gentle­man, John Upton of Lupton, Esq By John Flavell, Preacher of the Gospel at Dartmouth in Devon. Price 1. s.

3. A Discourse of Divine Provi­dence. [Page] 1. In General: That there is a Providence excercised by God in the World. 2. In Particular: How all God's Providences in the World, are in order to the good of his People. By the late learned Di­vine, Stephen Charnock, B. D. some­time Fellow of New Colledge in Oxon. Price Bound 3 s.

4. The Conviction of Worldly Va­nity: Or, The Wandring Prodi­gal, and his Return: In Two Parts. Part I. Containing his De­bate with himself about his setting forward in search of the Palace of Worldly Felicity; His harkning to the Advice of Folly, and submitting himself to her Conduct; the man­ner of her furnishing him out; of the Progress he made, and the va­rious Adventures he met with by the way: As also the Entertain­ment he found at his Arrival, and [Page] his Riotous Living there; With his Description of the Vices Reign­ing therein. Part II. Giving a full Account of his Miraculous E­scape from the Palace of Worldly Felicity: Of the glorious Prospect he had of the Coelestial City; And of the Progress he made towards it, under the Conduct of Divine Grace: With the manner of his Proceeding, and the several Oc­currences he met with by the way: His Arrival at the Palace of Virtue and True Felicity, and his Joyful Reception there: His Ex­cellent Description thereof, and of the Divine and Moral Virtues which he found therein. Both pleasant and profitable. Deliver'd under the similitude of A Wandring Youth. Illustrated with proper Cuts. Price Bound 1 s.

5. Come and Welcome to Jesus [Page] Christ: Or, A plain and profitable Discourse on John 6. Verse 37. Shewing the Cause, Truth and Manner of the Coming of a Sin­ner to Jesus Christ; with his Hap­py Reception, and Blessed Enter­tainment. The Third Addition, with Additions. By John Bunyon, Author of the Pilgrims Progress. Price Bound 1 s.

6. A Discourse upon the Pharisee and the Publican. Wherein several weighty things are handled: As the Nature of Prayer, and of O­bedience to the Law; with how far it obliges Christians, and where­in it consists: Wherein is also shewed the equally deplorable condition of the Pharisee, or Hy­pocrital and Self-righteous Man, and of the Publican or Sinner. Together, with the Way and Method of God's Free Grace in [Page] pardoning penitent Sinners. Price Bound 1 s.

7. The Saints Comfort, in all, but more especially in Evil Times. Drawn from Twelve several Texts of Scri­pture; which are briefly explain­ed in this small Piece. By T. G. Minister of the Gospel. Price 1 s.

8. A Directory for Midwives: Or, A Guide for Women in their Conception, Bearing, and Suck­ling their Children. The first part contains, 1. The Anatomy of the Vessels of Generation. 2. The For­mation of the Child in the Womb. 3. What hinders Conception, and its Remedies. 4. What furthers Conception. 5. A Guide for Wo­men in Conception. 6. Of Mis­carriage in Women. 7. A Guide for Women in their Labour. 8. A Guide for Women in their Lying-Inn. 9. Of Nursing Children. By [Page] Nicholas Culpepper. Price Bound 3 s.

9. A pleasant and compendious History, of the first Inventers and Instituters of the most Famous Arts, Mysteries, Laws, Customs and Man­ners in the whole World. Together, with many other Rarities and Re­markable things, rarely known, and never before made publick. To which are added, several cu­rious Inventions, peculiarly attri­buted to England and English-men. The whole Work alphabetically digested, and very helpful to the Readers of History. Price Bound 1 s.

10. England's Jests Refin'd and Improv'd; Being a choice Collection of the merriest Jests, smartest Re­partee's, wittiest Sayings, and most notable Bulls, dispers'd through the several Tracts on those Subjects; [Page] with many new Ones, never be­fore printed. To which are added, Fourteen Ingenious Characters, drawn to the Life. The whole Work com­pil'd with great care and exact­ness: And may serve as the witty Man's Companion, the busie Man's Diversion, and the melancholy Man's Physick and Recreation. The Second Edition, with Additions of several Jests, witty Sayings, Bulls, and Two new Characters. Calculated for the Innocent spend­ing of the Winter Evenings. By H. C. Price Bound 1 s.

11. A Present for Ladies. The Nimphs of Diana: Or, The Ex­cellencies of Women-kind, describ'd as well in their External Beauty, as Internal Vertue; being an Ad­vocate for the Fair Sex; com­priz'd in an Illustrious History of it, represented not only in lively [Page] and pathetical Discourses, ground­ed upon Reason, but in sundry rare Examples of Virtuous Love, Piety, Prudence, Modesty, Chastity, Patience, Humility, Temperance, Con­duct, Constancy, and Firmness of Mind, with what else in the like nature, is necessary to the Accom­plishment of the most celebrated Beau­ties; with other Examples of Wo­men, skill'd in the most curious Arts and Sciences. To which are added, The Examples of warlike Women, their noble Exploits and Vi­ctories: With the Prophecies and Predictions of the Sybils, in relation to our Saviour Christ, &c. And as an Appendix, the Character of a Vertuous Woman in all her Capa­cities, viz. Of a Virgin, of a Wife, and of a Widow; wherein is shew'd, the happiness that accrues to Man, in the possession of so great a [Page] Blessing as a vertuous Woman; with [...]e Reasons, why Man's happiness is not compleat on Earth, without the charming creature Woman. The whole Work enrich'd and inter­mix'd with curious Poetry, and deli­cate Fancy, suitable to so charming a Subject. Price Bound 1 s.

12. The True Fortune-Teller: Or, Guide to Knowledge. Discovering the whole Art of Chyromancy, Phy­siognomy, Metoposcopy, and Astrology. Containing, 1. A Description of the Planets, their power and in­fluence over the Bodies of Men, Women, and Children. 2. Of the se­veral Lines, Mounts, Marks, An­gles, and sacred Characters in the Hand and Wrist; and Planets they are governed as to good or bad Fortune. 3. Of Physiognomy. 4. Observations on the Eyes, Eye­brows, Nose, Chin, Neck, Hair, [Page] Beard, and Face. 5. Metoposcopy, or the signification of the Lines in the Face. 6. Of Moles, and their sig­nifications. 7. Of Dreams, and their Interpretations. 8. Of Nativities, and their Calculation. 9. Of the Rod, by which hidden Treasure is found. 10. Of Marriage, and at what time any Person shall be mar­ried. 11. Rules to know the dan­ger of Death. 12. Of good and bad Days. 13. The manner of resol­ving doubtful Questions, as to Friends, Marriages, places of A­bode, Health, Prosperity or Adver­sity, Love, or Business. 14. Of Pytha­goras his Wheel of Fortune. 15. Of the good and bad days in each Month relating to Health. To which are added, Aristotles Obser­vations on the Heavens, their Mo­tion. Of Fiery Meteors, Thunder, Lightning, Eclipses, Comets, Earth­quakes [Page] and Whirl-winds. Illustrated with several proper Figures. The second Edition. Price Bound 1 s.

13. A short and plain Account of the late-found Balsamick Wells at Hoxdon. And of their excellent Ver­tues above other Mineral Waters; which makes 'em effectually Cure most Diseases both inward and outward: with Directions how to use 'em. By T. Byfield, M. D. Price stitch'd 6 d.

14. Twelve Ingenious Characters: Or, Pleasant Discriptions of the Pro­perties of sundry Persons and Things, viz. An Importunate Dun, a Ser­jeant or Bailiff, a Pawn-Broker, a Prison, a Tavern, a Scold, a Bad Husband, a Town-Fop, a Bawd, a fair and happy Milk-Maid, the Quacks Directory, a Young Ena­morist. Price stitch'd 3 d.

This keyboarded and encoded edition of the work described above is co-owned by the institutions providing financial support to the Text Creation Partnership. Searching, reading, printing, or downloading EEBO-TCP texts is reserved for the authorized users of these project partner institutions. Permission must be granted for subsequent distribution, in print or electronically, of this EEBO-TCP Phase II text, in whole or in part.